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Thread Statistics | Show CCP posts - 4 post(s) |

Laura Gannon
EDGE Alliance Holding EDGE Alliance
0
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Posted - 2013.06.05 10:21:00 -
[1] - Quote
Just noticed while doing PI that if you leave the PCO window open and jump through a gate it remains open unlike before when it closed when jumping, tried holding a number of windows open and jumping around gates for the hell of it, they all remain open,
Poco's cannot be manipulated though which is a shame . |

Laura Gannon
EDGE Alliance Holding EDGE Alliance
0
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Posted - 2013.06.05 19:22:00 -
[2] - Quote
Ship Balancing. -4
Scanning. -8
Ice mining. -20
Launcher. Cringe Factor 100
Interface. -6
Dumbing Down EVE......+ 1000
What a mess.......YOU DIDN'T LISTEN STANLEY DID YOU. |

Laura Gannon
EDGE Alliance Holding EDGE Alliance
1
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Posted - 2013.06.05 19:42:00 -
[3] - Quote
Bloph wrote:What happened to the General options in the ESC menu to disable/adjust window snapping? I want my windows to stay put where I put them.
Seems to have been replaced by the 'Lock windows when pinned option' What ever that means.
It's a shame CCP do not use the ESC menu's to track what people do and do not want in there game by offering the ability to turn off certain aspects, like the radial menu, constant scanning, gate effects, stuff that the seasoned player has no use for on most levels.
Combine that with a toon incept date and you have a very powerful tool to track stuff..
Still think scanning has died a death with this update though. |

Laura Gannon
EDGE Alliance Holding EDGE Alliance
2
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Posted - 2013.06.05 20:03:00 -
[4] - Quote
Right click option of docked ship has gone, cannot leave ship except by boarding another ship, or opening the ship hangar and right click current ship and select from menu there, was this intentional?? |

Laura Gannon
EDGE Alliance Holding EDGE Alliance
13
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Posted - 2013.07.02 12:12:00 -
[5] - Quote
When you own the football and make the rules you have two options available to you if you do not like what's being said about your game, grab your football and go home, or just simply ignore the other players and carry on regardless dreaming up bigger and better ways to make the point that it is you that holds all the cards.
CCP exhibits all these traits and over time they have begun to exhibit all the hallmarks of becoming divorced from the reality of EVE as they strive to follow another agenda dictated by, as they put it, changing priorities, leave you to work out what those are.
One of the selling points of EVE in years past was it's complexity but in the past three years CCP appear to be driven to remove this aspect from the game, maybe it's roots can be found in the caliber of the Dev's themselves, brought up on a steady diet of Play Station Dross as they obviously were, an environment that requires instant gratification and little considered thought process to achieve the only goal available, that of game completion, something that EVE does not have as you can never complete EVE.
As a result there is a considerable conflict of interests at work here which has resulted in some of the 'Features' now introduced into EVE, Mini Games, loot spews, scanning dressed up as exploration, permanent system scans, all dumbed down instant results aspects of EVE that have in my view added to the general and overall down turn of EVE to the level of Console games.
The questions I ask myself is were will they draw the line under this, are they intent on making EVE into a console game because that's all they have ever known they are happy to destroy the essence of the game utterly as a result without ever understanding why people play EVE at all.
I am not saying that certain aspects of EVE could not do with work, general maintenance and adjustment was at one time something we came to expect, but so much of the game has been left unfinished in favor of flashy gimmicks and unneeded changes rather than the development of existing aspects, a bit like channel flicking I guess or worse still 'Level Playing'. |

Laura Gannon
EDGE Alliance Holding EDGE Alliance
19
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Posted - 2013.07.13 12:19:00 -
[6] - Quote
Bjurn Akely wrote:In my opinion there is a huge flaw in the survey:
A question as something to the effect of "how do you find these mechanics" with the responses being in the range from very easy to very hard. (I've forgotten the exact phrasing, but you know what I mean.)
The problem with giving options like that is that the answer has to be interpreted. Easy does not always mean good. Very hard can be challenging, intriguing and exciting - which usually are seen as good things.
Me for example: the new scanning system is super easy and my opinion is that "it stinks like a skunk that lost a battle with a dumpster".
My advice to people of the same opinion is to clarify in the open question what you feel.
I think one possible interpretation is that scanning, 'Exploration....ROFL' has now become so mundane that there is no challenge to it anymore.
While CCP may point gloatingly to there statistics regarding the number of site completed as showing that players actually like the change, truth is if you talk to some of the old hand probers they find they are having constant problems with it not least of which is the wretched mini game and probe launch mechanics being so clunky.
Overall CCP vaunted the change as something they believed players would want to do because it involved communal play and more content, ????? in truth they missed the fact that most players that used to probe as a group activity ceased doing that two updates ago because the time/reward factor dropped so low it became 'Not worth the effort'. Nothing in this update seems to have changed that view for most of them, in fact they state that they are less likely to engage in the activity than ever before. |
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